| Ufo: Enemy Unknown 1994 | ||||||
| Islandia | X-Com: Terror from the Deep 1995 | |||||
| Nebula | Rebelstar 2 | X-Com: Apocalypse 1997 | ||||
| Time Lords | Rebelstar Raiders | Chaos | Rebelstar | Laser Squad | Lord of Chaos | Magic & Mayhem 1998 |
| Laser Squad Nemesis 2002 | ||||||
| 1983 | 1984 | 1985 | 1986 | 1988 | 1990 | Rebelstar: Tactical Command 2005 |
| Classic Era - 8 & 16 bits Microcomputers | Modern Era - PC & Consoles | |||||
Islandia Year 1984 Publishing Red Shift Plataforms BBC Model B Genre Board Conquest Strategy Play Mode 2-5 Players Game Designer Julian Gollop Coding Andy Greene
This is a very simple two to four player conquest game of a randomly generated map of islands. The players started from a central island and must expand his empire by reaching virgin islands with the help of boats. When a player arrives to an island for the first time the resources of the island (wood, iron and food) are revealed. These resources are then used for building various types of ships like steamboats, battleships and armies to help mantain or conquest other islands. Units have a range in miles for turn, feature replicated in almost every Gollop game as Action Points.
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